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  2. Armor Refinement Update To update our refine system to model other revo-classic changes, we have updated the DEF granted from refine as follows: Refine stones (Rough Elunium, Elunium, Rough Oridecon, and Oridecon) now drop at the same rate of 5x roll rate as other items (up from 1x roll). Miscellaneous Updates Spooky Prontera and Halloween events have ended.
  3. Hi @Lumi, welcome to TitanRO forums! I've sent you a reply in a private message.
  4. Hello Trojal, I’m Keya from Singapore. I read about TitanRO from reddit because of this one guy ranting how you change the game. I’m very interested to play here because I can see how you make changes for good. Can I play this game from Singapore? Currently I’m playing at MYSGPH RO Valhalla server. I hope to hear from you soon.
  5. Upcoming Updates Skills Update We have been following along with other Revo-Classic server features and updates for a while now. We are excited to announce that the most up-to-date server (twRO restart) recently received the skill overhaul update. This update changes the cast time, cooldowns, and effects of many skills. We will be receiving this update in pieces over the next few months on a class-by-class basis as each class is ready. See divine-pride for more details about these skill changes. Refine Update The DEF granted from refining armors will be updated to match changes in the twRO restart server. The new formula is roughly 3x as much DEF granted per upgrade level. Poring Village Instance We will start adding instance content to TitanRO, the first of which is the Poring Village instance. Look for this lower-level instance in an update coming soon! Timeline When can you expect these updates? We expect most if not all of the skill updates will be complete by the end of this year. The DEF and Poring Village instance will be released sooner, when testing is complete. As many of you know, TitanRO is a completely free to play server with no donations and no cash shop, run by a team of people passionate about maintaining a high quality RO server. We will be taking off today and next week from updates as we prepare for these very exciting changes (and I enjoy my honeymoon in Asia). Thanks all for playing with us, and we hope you enjoy these updates!
  6. Halloween is just around the corner (October 31st), and spooky ghosts and jack o' lanterns have made their way to town. Spooky Costume Box In the Titan Guide you can buy a Spooky Costume Egg #1 for 10 Titan Tokens, which contains one of the following at random: Costume Fallen Angel Wings Costume Diabolic Lapel Costume Servant Deviling Costume Chatty Parrot Costume Devil Whisper Costume Sky Lantern Blessing Costume Head Screws Costume Hylozoist Hat Costume Grim Reaper Costume Black Musang Halloween Events For Halloween, we have the following: Spooky Prontera This spooky autumn-themed Prontera will be here through November 7.  Pumpkin Hat Researcher Bring this researcher 20 Jack o Pumpkin and he'll reward you with an account-bound Mysterious Pumpkin Hat. This adds a chance to drop Pumpkin Pie from monster kills, and Pumpkin Pie heals 5% HP and SP.  When the Halloween event is over, the Pumpkin Pie drop rate will be significantly lowered.  Halloween Wizard Bring this Wizard some Fabric, Jack o Pumpkin, Worn Fabric, or Crushed Pumpkins and he will spawn Halloween Whispers and Halloween Dark Lords on another town. Halloween Whisper and Halloween Dark Lord drop trick Gift Boxes which cast random effects, from healing you 50% HP and SP to sending you back to your save point. Trick or Treater This Trick or Treater is invisible until you bump into him, and can be found at the following locations in Prontera: 151, 173 270, 350  234, 310 156, 321 156, 283 142, 214 134, 125  220, 72  Bring the Trick or Treater some Candy, Candy Cane, or Well-baked Cookie and he will provide you with a 30 minute buff of +5 to all stats and +15 flee. Miscellaneous Updates Talk like a Pirate day event has ended and the Salty Sea Dog NPC has left Comodo.
  7. Hairstyle Update Today's update brings a fun new way to personalize your character's looks with the Style Browser window. Accessible from the Titan Guide, this window will let you preview and purchase hair styles or hair dyes, even storing some combinations as favorites to come back to later. While you can still visit a hair stylist or dye NPC, this will save time for those who have the zeny to spare. There are 2 new hairstyles only available through the Style Browser, check them out! Hair dyes cost 100,000z to apply. Basic hair styles cost 250,000z. Extended hair styles cost 1 Hairstyle Coupon, which can be purchased for 250,000z and 5 Titan Tokens at the Assistant Beautician in the Lighthalzen Department Store. Miscellaneous Updates The "Talk Like a Pirate Day" event will be ending next week, so get your items before they're gone! The equipment effects will last through the end of October.
  8. Talk Like a Pirate Day International Talk Like a Pirate Day is September 19th. In commemoration, there's an Old Sea Dog NPC visiting Comodo who will share some of his pirate booty with you. Once per character, you can choose to receive: Pirate's Pride (6 DEF, 1 slot, cannot refine, effects don't expire) Pirate Dagger (+5 ATK during the event) Eyepatch (+15% EXP from kills during the event) The event headgears will have their effect active during September and October. Miscellaneous Updates We have added a login announcement to #main chat greeting players upon login. This will announce at a maximum rate of once per 4 minutes.
  9. Today's maintenance removes the July/August castle data and improves a few things with the new King of Emperium system. Removed payg_cas04 flags. Removed ownership of payg_cas04 on control panel view. Fixed KoE ending message -- should properly announce which guild won the event. Fixed KoE treasure spawning. Enabled KoE map for WoE stats tracking.
  10. King of Emperium For our September WoE rotation we are running the King of Emperium mode! King of Emperium plays similar to regular War of Emperium except faster paced, without the castle. For this map (guild_vs1) there are 4 random warp-in points around the outer edge of the map. How do I join? To join the King of Emperium battle, talk to The King NPC in Prontera or the Titan Hub area. When is King of Emperium? King of Emperium runs for 30 minutes on Saturday, from 18:15 to 18:45 server time. You can double check the King of Emperium start time in the Titan Guide. How do I win? What is the prize? The guild that owns the Emperium when King of Emperium ends will be the winner for the week. The winning guild will get access to: A private guild area in the Titan Hub with a Kafra and Tool Dealer. 5 Treasure Box per day, chosen randomly from all castles. Access to Prontera and Geffen guild dungeons. P.S.: There will be announcements 15 minutes and 5 minutes before KoE begins, and announcements 10 minutes and 5 minutes before KoE ends. This is our first time running King of Emperium, we hope you like it! We're eager to run KoE, and tweak the rewards / times as necessary. We plan to rotate which maps are used for KoE if it continues to be a popular WoE mode.
  11. Moscovia We are happy to announce that you can now travel to Moscovia from the Alberta docks for 10,000z. This brings some new maps to explore and monsters to fight. Moscovia is a small rustic town filled with unassuming people who greet you warmly. There are a number of quests (irowiki link) available in the area, as well as a field area and dungeon area with all-new monsters. In order to reach the dungeon area, you will first need to complete a quest to Find the Moving Island. Be cautious in the deepest part of the dungeon, as the boss Gopinich lurks there:
  12. Today's maintenance fixes a few miscellaneous issues: Fix a client crash related to the new client in Battlegrounds, which was causing people to get marked as a deserter. Fixed job level achievements: Job level 50 rewards an Old Purple Box Job level 70 rewards an Old Card Album Gunslinger ammo fixes Silver Bullet now always cost 5 zeny (some merchants sold for 15 zeny) Bloody Shell now always cost 10 zeny (some merchants sold for 30 zeny) Ammo crafting NPC in Alberta now takes either the new price or the old price bullets to make ammo cartridges.
  13. @D-NastyGood news! The job level achievements were bugged, and will be fixed with today's maintenance update.
  14. Glad to know my math was right about you getting job 70 with about 15% to go for base. Way to go Nasty!
  15. Can I have my OCA now for hitting 70 before 99? lol
  16. I've been thinking about this for awhile, but I feel after seeing the server only slowly grow I think its time to talk about it. As a server we have mainly address a lot of the bigger gameplay issues over time. A lot of the original complaints of players who left the server have been addressed and honestly even improved upon their original requests or suggestions. Titan is no longer a tedious grindy server and can very much appeal to casual/hardcore players a like. That said, we still fail to really reel in players. We could target some of the main gripes of gameplay I've seen. (Homunclus AI/lack of auto loot being the biggest two) but I feel even without address those there are bigger issues we should look at. Ragnarok, despite having a great PVP system, and a true grind towards end game, is little more than a glorified chat room in the long run. MMOs and especially ragnarok are little more than a social game for most people in my opinion. While its healthy to look at gameplay and balance, we have sorely lacked the most important core of a server and that is keeping the players active and interacting with each other. I was looking at other servers and what makes them popular, particularly some of the more popular pre renewal servers and I noticed that they tend to have very active communities, not just because of population either, but because the staff made an effort to spice things up consistently. So with that, I am suggesting that we try a myriad of things to keep players active. Titan leans a bit too much towards the solo player currently. I want to note that our automatically functioning events do not count as those do not build community. Sure it might drag a few people to come gather some titan tokens, but in the end they are not very interactive. 1.) Consistent Events I think we should strongly consider having events every month. A different event each month or every 2 weeks even could keep people intrigued on what is next. I think having events that require people to group up are better for the server than simply "gather X items and make a hat". Sure we could implement temporary cash shop gears that way, but it doesn't really add to the community at all. Adding in either custom content or temporary instances from future content (with drops removed) with a decent reward would be fun for everyone and build the community. This would require more work/planning, but is the easiest way to build community. On another server I played they had custom bosses or special instances that required you to get together to take it down and people ran them constantly with random other people to get the rewards. For Titan, I could see us doing temporary cash shop gear as an incentive to play together. 2.) RWC/PVP The RWC format for PVP is popular amongst PVPers and could be a fun tournament format to get new people into the server. Gauntlet appears to be dead for now, but I think holding RWC tourneys with decent in game prizes could be an interesting way to get more PVP oriented guilds onto the server. Further I think if we do this, I think we should really put a fun emphasis on the competitive side beyond just prizes. Rankings for guilds who win consistently for bragging rights, maybe access to the other two guild dungeons (not used for the current woe castle), and stats posted like the old WoE stats in a post or page on the website after the tourney. Maybe awards for the highest performing individual players as well as voted on by participants in the tourney/spectators. Can even host on Trojal's twitch stream. 3.) GM Led Mini Game Type Events throughout the week. I already know trojal doesn't like this per say, but I strongly suggest it as it brings people together whenever a GM is hosting an active event. I've seen it on multiple servers I've played where a huge chunk of the pop will group up for these random events, even if the reward isn't that great. Especially if its an event that only the GM can host exclusively. (like the bomb porings were one example of these or "fly wing to the mini LP I've set". ) 4.) An EXP bonus based on the number of Unique IP address in the party This would be in addition to the existing on screen bonus that encourages parties to stay together instead of fly winging and NOT replace that. This would encourage at least a few people to get together and play rather than 2 or 3 people dual client everything in a party. Dual clienting will always be a thing and shouldn't be necessarily discouraged altogether, but I do think it is a good idea to steer away from auto follow brigade parties which I've seen a lot on here due to the mechanics of the server. I don't think we should punish players for having a few duals in a party, but when an entire party is ran by 2 or 3 people I feel the essence of the game is lost. I, myself, have experienced being left out of parties because the party was "full" when in reality it really only had leeches. I think if we had a system in place to always encourage bringing another human being in and not just another client then that would never happen. And for now those are my current suggestions. I would usually do these in a separate post, but I feel 3/4 fall under the same type of umbrella (more events) and the last is pretty short lol.
  17. Wow, 70 before 99... that's unusual. Huge congrats on job 70!
  18. u must have very low aspd. this thing goes off once every few minutes on my sniper. i have 185 aspd on mine.
  19. Today's maintenance is a client update only, no associated server restart required. There are two patches with this maintenance: Updated the navigation system to again include Nameless Island (missing since new client release on Maintenance #44) Fixed the skill window tabs for Soul Linker, Star Gladiator classes so they can access the "Etc." skill tab (for skills granted from cards like Teleport Clip, etc.)
  20. 0.5% (or less..) for vanberk card is so boring. I saw just 1 time for 1 hour gaming for my agi hunter (50% auto attack). What about 4x ? :)
  21. Today's maintenance fixes a few longstanding issues we've inherited with our code: Soul Destroyer damage behavior fixed to match renewal behavior. The MATK component is non-elemental, dealing full damage to any element target. The ATK component takes weapon element attribute. Previously both components were forced neutral. Fixed monsters sometimes dealing reduced MATK. Some MVPs especially would do less MATK damage than expected after they've been alive for a bit. Fixed Prontera hair dye NPC consuming Cobaltblue Dyestuffs and dyeing hair blue when choosing violet hair, and vice-versa. Removed unreleased dungeons from Dungeon Spotlight rotation. The script we use has unreleased dungeons in its rotation, like Brasilis or Nydhoggur. We no longer have to manually reroll these.
  22. Hi i try to make them with every bullet merchant, no one works , pls fix it. thx
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