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Showing most liked content since 11/13/2018 in all areas

  1. 4 points
    I do understand that I'm hopping on the bandwagon here, since I'm not affected by it in anyway nor (probably) ever will be. But I do understand that Thanksgiving is about food, family (+friends) reunion, sharing what one's thankful for. So I'd like to have a go at it: I'm thankful for this server. I'm thankful for its peculiar staff. I've never known a staff (in terms of low-rate-ragnarok) accumulating a decent playerbase, putting out frequent updates and still managing to be likeable, well-spoken, well-mannered and most importantly - being down to earth. I feel like I can trust this staff, be it the moderators (read: moderator) [read: Steph] or the 'GMs'. I've never witnessed them acting out of line or (to use the new fancy word they're using at RMS now) being biased. Which - of course - doesn't mean you guys are washed down. I believe you took the concept of 'killing with kindness' and ran with it. It's quite amusing to watch how quickly one's silenced by just some strategic ignoring, a small DM or a more authoritarian public nudge. The key to this kind of 'power' is mutual respect. And nobody in the world of private server ROing deserves more respect than you guys do. Thanks! I'm thankful for its even more so peculiar bunch of players. There are no hard feelings. There's no *real* argument or 'hating'. In my months of playing I've encountered many a personalities - some of them rather likeable, others not so much. Aside from the occasional person snowing in from another server to subtly advise their superiority or the drunk spamming person on discord (*cough*), I haven't met a single player who wasn't treating me respectful, at least to a certain extent. It's a rare thing to combine a bunch of people from all around the world, a lot of them with diverse and complex personalities, not just the usual passerby you'll forget in a day or two, and make it work. And I do believe that is partly thanks to the staff but even more so and to an even bigger extent thanks to the players themselves. So I want to thank you guys as well, for making my singleplayer experience so much more enjoyable, interesting and at times quite frustrating. And - of course - I'm thankful for Lumen. Sweet Jesus.
  2. 2 points
    This week's content update brings access to Rachel town, Rachel Sanctuary, Ice Dungeon, and surrounding fields. Rachel Rachel is the capital of the Arunafeltz States, serving as the nation's center for both politics and religion. Despite the everyday bustle of a heavy populated area, visitors commonly experience an atmosphere of quiet and calm. This sense of serenity is partially attributed to the natural beauty, the savanna fields and green grasslands that surround Rachel, but it is mostly accredited to the centered, gentle demeanor of Rachel's citizenry. Ice Dungeon At the northern region of the Arunafeltz lies a vast frozen tundra. This barren land holds little life beyond a handful of carnivorous plants. They say though, hidden somewhere here is a mysterious cave of solid ice. Within the caves are an assortment of ice monsters. Within the deepest depths of the cave lies a great magic seal bound by Thor's everlasting fire, and protected by the great Ice Salamander Ktullanux. What secret might be hidden here? Rachel Sanctuary Rachel Sanctuary requires donations and a quest before players can access it. Donations totaling 250,000,000z need to be reached before Rachel Sanctuary dungeon can be entered. Players can donate 50,000z at a time, and a have a chance of receiving one of the following: Mastela Fruit: 39% Yggdrasil Seed: 12% Yggdrasil Berry: 12% Blue Potion: 11% Dead Branch: 8% Gift Box: 7% Royal Jelly: 5% Honey: 5% Titan Token: 0.4% Old Blue Box: 0.3% Old Violet Box: 0.2% Old Card Album: 0.1% Socket Enchant TitanRO now has the master craftsmen Seiyablem and Leablem available to work on adding sockets to items for adventurers in need. Each of the craftsmen can attempt to upgrade different items, and rarer items have both a higher cost and a lower chance of success. Failure breaks the original item, so be careful! For more information on which items can be upgraded, and locations of the craftsmen, see https://irowiki.org/wiki/Socket_Enchant Card Remover NPC For rare cards (or rare equipment), there is a now a card remover NPC available in the TitanRO Hub area, in the room to the right of the main lobby. The Wise Old Woman charges 1,000,000z per card in the item per attempt, with a 4% chance to succeed at removing all the cards from the item. Winter Event Across Rune-Midgard there are many holiday themed monsters, such as Christmas Goblin, Christmas Jakk, Christmas Cookie, and Antonio. These monsters drop items such as Candy, Wrapping Paper, Xmas gifts, Singing Crystal Shards, and more. If you're lucky you might even find Antonio's Hat or a Santa Beard! Santa's Workshop If you manage to collect 3 stockings from Antonio, you can exchange them with Santa in his workshop for a box that can produce a random gift. Louise Kim in Santa's Workshop has a wonderful fashion sense and can craft a Santa Costume for the following ingredients: Cotton Shirt: 1 ea Red Potion: 3 ea Holy Water: 1 ea Wrapping Paper: 4 ea Wrapping Lace: 1 ea Titan Hub Santa is in the Titan Hub on the lookout for the impostor Antonio, who has been stealing presents from children. He can play a card game with you where you have to correctly guess which card he will draw. If you guess correctly 3 or more times, you will earn a random prize! Prontera Caroller Outside the Prontera church there is a Caroller who installed a Singing Crystal in Prontera. But Antonio came and smashed the crystal into pieces. The Caroller needs your help to gather 6 Singing Crystal Pieces to build a music box to help spread holiday cheer. After finding the Singing Crystal Pieces she will ask you for a few more items needed to complete the music box, which is an accessory that will grant your character a skill to play Christmas carols anytime. Winter Costume Egg 1 The items from this egg can keep you warm in the cold weather, and help you look great at the same time! Be ready! Winter is coming. An egg can be purchased via the Titan Guide for 10 Titan Tokens, and contains a random costume from the following: Costume Lunatic Knit Hat Costume Snow Bear Hood Costume Blue Christmas Cheer Costume Snowman Hat Costume Ice Wing Ears Costume Baby Penguin Costume Rudolph Santa Hat Costume Red Cat Ears Cape Costume Brown Stole Costume Frozen Rose Miscellaneous Updates Updated OBB, OPB, OCA, dead branch tables with Rachel content. Increased duration of monster disguise world event 7 minutes of notification that it is about to begin, up from 3 minutes. 30 seconds between rounds, up from 10 seconds.
  3. 2 points
    Today's update focuses on Battlegrounds and our World Events system. Battlegrounds Happy Hour For Battlegrounds, we have added a BG Happy Hour system, to encourage people to get some BG started, at random times throughout the week. BG Happy Hour has the following details: 10% chance to trigger each hour, for 1 hour. Increases badge rewards to 125%. Minimum players to start a round reduced to 4 players from 10 players, to encourage people to join queue, and to keep them going. Battlegrounds Rewards We have added Poison Bottles and Foods to the available Battlegrounds rewards: War of Emperium bound Stat foods (+5) are 6 food items for 8 badges. War of Emperium Poison Bottles are 5 bottles for 4 badges. Titan Token badge cost has been reduced to 75 badges, from 150 badges. For our World Events that happen all weekend long, we have added two new non-combat events: Disguise Event In this event, the NPC will disguise as a random monster and the first person to say the name of the disguised monster earns 1 Titan Token. This continues until 15 successful rounds. This event takes place upstairs in the Eden Group area. Cluckers This diabolical chicken will do its best to keep its Titan Tokens away from you, but if you're lucky enough you will get 5 Titan Tokens from him. This continues until 15 Titan Tokens have been retrieved. The Cluckers event spawns downstairs at the Eden Group. Careful of explosions; be sure to have a convenient save point! The chance to successfully retrieve tokens from Cluckers is 0.93%, so you will need persistence more than anything else to succeed at this event. With the addition of these new events, the World Event system has a 40% chance to start an Invasion, 40% chance to start a Disguise Event, and 20% chance to start the Cluckers event.
  4. 1 point
    All classes welcome! Wizard mains especially welcome Kupo Club is a guild with a primary focus on playing together in parties and in WoE. We accept anyone of all skill levels and from anywhere so long as you join are willing to join our discord. We are also interested primarily in active players who enjoy getting out there in parties and doing stuff with other people. We are doing and plan to continue to do a lot of high level content as well as do parties at good spotlights together to level/acquire gear. I also plan on focusing on taking down MVP's as a group occasionally so whether you like PVM, PVP, or MVPing you will generally have something to do with us ^.^ . If think we might be the kind of guild you are looking for then join our discord and PM me "charlieluvsu" or simply post that you are interested in joining in general discussion. discord.me/kupoclub NOTE: you do not have to download discord to use it, but it is recommended as it will make your life easier. discord also has a phone app if u dont wanna use the pc version.
  5. 1 point
    So I tested Gatling Fever with a guildy in pvp and vs the izlude eggs as well as vs enemies. I will post the results of his damage vs me in pvp below. The problem with Gatling Fever right now is for some unknown reason it is reducing damage when used by about 11-12% ish. It makes zero sense that it does this as its supposed to give 100 ATK. Whether that attack is intended to be mastery attack (hidden) or straight attack (visible) is actually uknown but its definitely NOT supposed to reduce your damage while being used. We tested his damage on auto attacks without either Gatling Fever or Madness Canceller, with gatling fever only, madness canceller only, and both on at the same time. the results are here: No Buffs (besides AGI + Bless) ------------------------------------------------ 288 280 279 276 282 276 276 275 274 281 287 283 282 Average = 280dmg (rounded slightly up) Gatling Fever only (with AGI + Bless) -------------------------------------------------- 251 247 241 250 243 256 240 249 244 244 252 254 250 Average = 248 dmg (rounded slightly up) Net Loss/Gain = - 11-12% Madness Canceller only (with agi+bless) ----------------------------------------------------------- 336 340 343 334 344 326 325 340 336 326 335 336 338 Average = 337 dmg (rounded) Net Loss/Gain = + 20% Both Buffs together (with agi + bless) ---------------------------------------------------------- 300 307 293 308 304 312 314 308 301 307 313 302 296 Average = 305 dmg (rounded) Net Loss/Gain = +9% (-11% from madness canceller alone) All in all its very obvious that gatling fever is in some way broken and we should look into getting it fixed. I know there aren't many people playing it, but an ability being bugged is still an ability that is bugged.
  6. 1 point
    Thanks for discovering this; we'll get this investigated and fixed ASAP.
  7. 1 point
    Some questions I plan to address regardless of what else comes up: How is TitanRO running off no donations, no cash shop? How sustainable is this long term? Why are we using revo-classic mechanics instead of just pre-renewal or renewal? Is there like a goal or mission statement for TitanRO? What's the measurement for deciding if something should be changed/added?
  8. 1 point
    With Valk Helm quest now in the game and these headgear quests also in the game, I think it would benefit the server long term to have Umbala Dungeon put back in an instanced form. http://ratemyserver.net/quest_db.php?qid=10006&type=10000 (headgear quests) People need to farm Logs and Wooden Golem Card for these and Wooden Golems were much more plentiful before the removal of Umbala Dungeon. While it does fall in line with the actual updates from kRO and renewal, I feel deviating from that to give people a desirable place to farm again would be good long term. And to be clear by instanced i mean giving players the option to go to Umbala dungeon by maybe something like clicking an npc outside the ygg tree. that way players who want to go straight to the tree (and also niflheim) can go straight there still rather than being forced to go through Umbala dungeon. I've seen other servers do this and I don't see any reason why it would be a bad thing.
  9. 1 point
    Happy Thanksgiving, TitanRO! Due to the US Holiday and several staff traveling, we are not having a regular maintenance this week. We'll be back next week as usual, and are very excited to be working on our next major content update releasing on December 6: Rachel town and Rachel Sanctuary Ice Dungeon Winter holiday event begins Socket Enchant NPCs In the meantime, here is a nice article about MMO games in general and how they teach us to be thankful for the positive opportunities and successes we experience in MMOs: https://massivelyop.com/2018/11/21/perfect-ten-how-mmos-teach-us-to-be-thankful
  10. 1 point
    Idea here is each player/character can go to Eden, talk to an npc and get their daily mob worth a set amount of exp for the HP group/level they are at. Regardless of mob it could be worth the same exp so as to be fair. The mob would be unique to that player, sort of like a PERSONAL spotlight. Because the exp is the same from the bounty reward the only difference is the base exp earned while killing the mobs themselves. Could be a larger amount of kills required to get the big chunk in exp like 150-200 instead of the usual 100. Renewal does something like this to an extent in gramps in that they have a place you can go, kill a huge amount of mobs, and get a large chunk of exp and then it goes on cooldown. For this set up my idea is to give people a daily turn in, that is unique. this encourages people to go to different places rather than camp spotlights only. Spotlights are fun, but it results in the market being oversaturated and players only going there for the time they exist. They would be less of an issue in my eyes if people had more reason to spread out. And since this is a daily turn in, I feel it benefits hardcore/casual players alike. It also is another reason to login daily. I'm not sure if this would need to replace current spotlights, but I think both can co exist. One drawback I can foresee is this encourages solo leveling for a short time. If the staff is against this idea overall, the alternative way of doing it I can suggest is to have the OPTION (so solo players can still benefit) to have a party leader get the daily mobs for an entire party and a group of people can do it together all at once. There would be no other benefit to doing it other than the speed at which the group can do it. You could also make it party based only which forces people to play together to get the daily benefit, but I feel giving them both options is the safer route to make players potentially feel better about it. The general theme I chose with all of my suggestions is to aim at benefiting players with limited time, while not taking away from the most efficient way of leveling (consistent parties either moving or static in one place)
  11. 1 point
    Make bounty boards give significantly more exp in ratio (currently 50%), but have cooldowns. Very straightforward here. This would help players with less time get a good burst of exp in their limited window, but prevent abuse since they have a cooldown built in. How long that cooldown would need to be is beyond me. Would it need to be for every board? Or just that specific mob? That is up for staff to debate as I can't quite figure it out myself. The latter would encourage people to level in different places and travel more rather than just camping the same mob over and over as they can do different boards for large chunks of exp. The travel time alone would make it weaker than doing a good static party with a guild so I don't see it replacing that. It also would be more fun to be not stuck in the same place forever, which is one of the drawbacks of pre re leveling. In renewal they implement the penalty system, but that feels awful. This set up would encourage more diversity in leveling spots for smaller parties/groups/solo players.
  12. 1 point
    Idea here is to make MVPing a semi viable way of leveling. If you solely MVP it should still be slower than leveling in a good party, but as you can see with Kiel, Randgris, Bio Labs MVPs(2/3) MVPs worth a lot of exp are fun to do and are worth the time to put in. There's loot, there's a challenge, and the exp reward means if you die it doesn't feel so bad. That said, even with increased rates, MVPs are overall not a way to level. Some of the more intense ones provide a nice chunk like the aforementioned ones and some that come later in the progression, but the older ones even the ones that pose a big risk are simply not worth it exp wise. My suggestion is to just buff them all to make them give good chunks of exp for appropriate levels. Even weaker MVPs like Phree/GTB could get moderate buffs to be worth a few hundred K and other mvps like dracula/baphomet can give a couple mil with the super hard ones giving 10m + or better. (some of them already do). It could encourage low level parties to group up and take on a weaker mvp for the sake of getting everyone some exp or a solo player to camp some mvps who doesn't necessarily have the time to grind mobs over and over. You see this change in renewal where MVPs are primarily a way of leveling for newer players, and they give HUGE amounts of exp. Its a very fun experience and is honestly way more fun to level for some people this way I've noticed than just grinding mobs.
  13. 1 point
    It would be great if the gunslinger skill tree will be updated as well. IMO the changes in Spread Shot could make slingers effective in parties.
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