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Showing content with the highest reputation on 07/14/2018 in all areas

  1. 1 point
    RO Buddies is a guild that was started on iRO Chaos by a group of irl friends back in the early 2000s. We played many low rate private servers over the years and made many great memories. Saegys and I have carried on the torch for the guild in recent years as an homage to the original guild leader and members, and are bringing RO Buddies back for TitanRO. We are an international guild focused on MVP/WOE and pride ourselves on coordinated team play and having fun. If you would like to join us we have a couple of requirements: Be an active player Understand English fluently (speaking not required, listening is fine) Use discord regularly Here is our discord link: https://discord.me/robuddies You can also message either Saegys or myself on the forums or in game.
  2. 1 point
    The title says it all, trap damages needs a significant nerf. No class should be allowed to solo-one-shot most of the game content for only 77 z and 10 SP. They don't even have to get gears to deal absurd amount of damages. As someone suggested me, the nerf should focus on lowering significantly the weight of DEX in the damage formula and maybe increase a bit the importance of INT so we still have viable specialized trap build (with less DEX and more INT). The overall damages could be cut by at least 30%. This way they will remain viable for farming and leveling and be still be above the rest of the other classes for PvM, just a bit less absurd. I could also rant about their MvP potential and their PvP damages but I think we already had enough to conclude they are beyond broken right now.
  3. 1 point
    Castle Breaks **Nuenberg** (Al de Baran 3) **Yesnelph** (Geffen 3) **Holy Shadow** (Payon 3) 18:17:45 RO Buddies **Fadhgridh** (Prontera 3) 17:06:19 Epiphany 17:13:58 SideQuest 17:21:06 Epiphany 17:37:59 North Legion 17:56:12 RO Buddies 18:01:20 North Legion 18:52:17 Evil Council 18:55:47 SideQuest Kill Counts **Nuenberg** (Al de Baran 3) 349 kills/deaths **Yesnelph** (Geffen 3) 148 kills/deaths **Holy Shadow** (Payon 3) 508 kills/deaths **Fadhgridh** (Prontera 3) 309 kills/deaths Top kills 159 kills: Rosenrot (RO Buddies) 88 kills: Aaron (RO Buddies) 84 kills: Magisight (AnomaIy) 81 kills: Not Ryuji (AnomaIy) 72 kills: Manadrift (Evil Council) Top deaths 46 deaths: BosseSin Deadliest skills 437 kills: Asura Strike 282 kills: Holy Cross 262 kills: Storm Gust 69 kills: Meteor Storm 68 kills: Land Mine Items used 37 Red Potion 283 Yellow Potion (220 brewed) 11907 White Potion (3149 brewed, 6426 BG reward) 5922 Blue Potion (867 brewed, 5010 BG reward) 77 Green Potion 3481 Condensed White Potion (3481 brewed) 421 Meat 188 Honey 4 Royal Jelly 100 Lemon 797 Strawberry 22 Fresh Fish 148 Butterfly Wing 106 Awakening Potion 296 Authoritative Badge (164 BG reward) 914 Yellow Gemstone 191 Red Gemstone 985 Blue Gemstone 3201 Trap 31 Bottle Grenade (31 BG reward) 360 Acid Bottle (360 BG reward) 234 Plant Bottle (234 BG reward) 23 Glistening Coat (23 BG reward) Highest single hit done 62,974 damage with an Asura Strike Highest total damage done (all WoE) 2,246,717 damage dealt: Rosenrot (RO Buddies) Highest total damage received (all WoE) 1,217,239 damage taken: Rosenrot (RO Buddies) Most emperium damage done 1,094 damage: Doggy (Epiphany) Most support skills used 1,147 casts: Kaishi Roku (Epiphany) 1,124 casts: Celestelle (Epiphany) 834 casts: Orphela (SideQuest) 812 casts: El Peco Loco (RO Buddies) 735 casts: Qualia (North Legion) Most healing done 208,080: Orphela (SideQuest) 201,076: VenusGospel (Evil Council) 111,553: Qualia (North Legion) 32,085: Sophus (RO Buddies) 28,403: Shiro Yusuke (Evil Council) Most healing to opposing guilds 10,734: Moon Light (Epiphany) Most support skills to opposing guilds 53: monkaS (RO Buddies) Most zeny spent (on skills) 45,000z: Cuzco (Kupo Club) Most SP used 64,885 SP: Orphela (SideQuest) Most spirit spheres used 814 spheres: monkaS (RO Buddies) Most ammo used 534: Ishida Quince (AnomaIy)
  4. 1 point
    I agree and disagree with this post. Yes trappers badly need a straight damage nerf. No they do not need a formula change that weights their damage differently. (INT over DEX is the suggestion. ) to elaborate, I feel we really just need to nerf how much damage they get from the same style of build. The build is fine and stylized and makes certain gear and cards valuable like say rocker or baby desert wolf. alternatively we COULD change the formula and have traps scale with attack as well. That way in order to do bonkers damage they would need +9/10 double carded weapons instead of skating by with just an NPC arbalest and tights. The biggest issue is that they require no investment to be as strong as they are and when high level are too cost efficient. this means they just need a straight damage nerf in the end. We could do a lot of interesting things, but gutting them to a more healthy damage number is a good approach. I dont want to see them dumpstered though, and I do think they should still be able to mvp, but there should be more cost or risk associated with what they do. Since trapping mechanics can't really fundamentally be changed, that means cost. Well we can't nerf that either because then we nerf agi hunters. The only viable solution is to either nerf them or buff literally every other class' cost associated with their optimal play pattern just to compete. Monks for example shit on trappers when they are played properly, but rarely even want to do so because even when they win the trapper lost next to nothing and the monk had to invest a shit ton just to beat the trapper. Eventually monk stops showing up even when he wins because the cost is high, and the trapper keeps going no matter because why not? There's literally no downside.
  5. 1 point
  6. 1 point
    Will there be more Hairstyles to choose from? I'd suggest to take a small fee and/or some items like hair, so it won't be TOO easy to get ^^ but still farmable for lower levels
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