3 pointsI do understand that I'm hopping on the bandwagon here, since I'm not affected by it in anyway nor (probably) ever will be. But I do understand that Thanksgiving is about food, family (+friends) reunion, sharing what one's thankful for. So I'd like to have a go at it: I'm thankful for this server. I'm thankful for its peculiar staff. I've never known a staff (in terms of low-rate-ragnarok) accumulating a decent playerbase, putting out frequent updates and still managing to be likeable, well-spoken, well-mannered and most importantly - being down to earth. I feel like I can trust this staff, be it the moderators (read: moderator) [read: Steph] or the 'GMs'. I've never witnessed them acting out of line or (to use the new fancy word they're using at RMS now) being biased. Which - of course - doesn't mean you guys are washed down. I believe you took the concept of 'killing with kindness' and ran with it. It's quite amusing to watch how quickly one's silenced by just some strategic ignoring, a small DM or a more authoritarian public nudge. The key to this kind of 'power' is mutual respect. And nobody in the world of private server ROing deserves more respect than you guys do. Thanks! I'm thankful for its even more so peculiar bunch of players. There are no hard feelings. There's no *real* argument or 'hating'. In my months of playing I've encountered many a personalities - some of them rather likeable, others not so much. Aside from the occasional person snowing in from another server to subtly advise their superiority or the drunk spamming person on discord (*cough*), I haven't met a single player who wasn't treating me respectful, at least to a certain extent. It's a rare thing to combine a bunch of people from all around the world, a lot of them with diverse and complex personalities, not just the usual passerby you'll forget in a day or two, and make it work. And I do believe that is partly thanks to the staff but even more so and to an even bigger extent thanks to the players themselves. So I want to thank you guys as well, for making my singleplayer experience so much more enjoyable, interesting and at times quite frustrating. And - of course - I'm thankful for Lumen. Sweet Jesus.
1 pointMake bounty boards give significantly more exp in ratio (currently 50%), but have cooldowns. Very straightforward here. This would help players with less time get a good burst of exp in their limited window, but prevent abuse since they have a cooldown built in. How long that cooldown would need to be is beyond me. Would it need to be for every board? Or just that specific mob? That is up for staff to debate as I can't quite figure it out myself. The latter would encourage people to level in different places and travel more rather than just camping the same mob over and over as they can do different boards for large chunks of exp. The travel time alone would make it weaker than doing a good static party with a guild so I don't see it replacing that. It also would be more fun to be not stuck in the same place forever, which is one of the drawbacks of pre re leveling. In renewal they implement the penalty system, but that feels awful. This set up would encourage more diversity in leveling spots for smaller parties/groups/solo players.
1 pointIdea here is to make MVPing a semi viable way of leveling. If you solely MVP it should still be slower than leveling in a good party, but as you can see with Kiel, Randgris, Bio Labs MVPs(2/3) MVPs worth a lot of exp are fun to do and are worth the time to put in. There's loot, there's a challenge, and the exp reward means if you die it doesn't feel so bad. That said, even with increased rates, MVPs are overall not a way to level. Some of the more intense ones provide a nice chunk like the aforementioned ones and some that come later in the progression, but the older ones even the ones that pose a big risk are simply not worth it exp wise. My suggestion is to just buff them all to make them give good chunks of exp for appropriate levels. Even weaker MVPs like Phree/GTB could get moderate buffs to be worth a few hundred K and other mvps like dracula/baphomet can give a couple mil with the super hard ones giving 10m + or better. (some of them already do). It could encourage low level parties to group up and take on a weaker mvp for the sake of getting everyone some exp or a solo player to camp some mvps who doesn't necessarily have the time to grind mobs over and over. You see this change in renewal where MVPs are primarily a way of leveling for newer players, and they give HUGE amounts of exp. Its a very fun experience and is honestly way more fun to level for some people this way I've noticed than just grinding mobs.