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  1. Any timetable on that, or should I just delete this post and forget about it? I'm not editing that stuff out.
  2. >Magnum Break 10 I'd rather spend the reset cash on more weapons and shields but if fancy explosions make you happy, go for it. This morning while I'm still sailing on coffee and Professor Satch I'm going to make some gear and card suggestions. This may help some of you out a bit, I hope it does anyway. Full Plate! Get several of these, preferably upgraded (I like +7) and hotkey them. You can cycle through the armors in your inventory by pressing the hotkey, keep this in mind for both PvE bosses that break armor and WoE where multiple suits of armor are highly suggested. It is not uncommon to wear an Unfrozen armor through a Storm Gust cloud and switch to an Evil Druid armor when closing to melee with other Knights guarding the Emperium, for example. Also, one can hotkey weapons and shields, hats, etc. Go nuts! Never open the Eq tab again! ;3 Bathory card! This is one of the most useful PvE cards, it grants shadow property to your armor, this card opens the door to trivializing encounters with Anubis and a few other pastel abominations lurking around Rune Midgard. Elemental properties are a great topic, but there's a huge amount of information on it to look at and it's all delightfully nerdy, so maybe not today. Peco card! This grants a bonus 10% maximum HP, it's a good standard card to use for PvE where elemental armor is not required and can also double as a decent WoE melee armor, just switch when you see a nerd in robes or vaporize them if they're close enough. The card comes with a set bonus that's pretty ok for PvE. Marc card! This card grants immunity to Frozen status and gives a tiny Water damage reduction that we don't care about with our truckload of HP. Anyone participating in WoE will likely have 2 or even 3 of these stuck in multiple armors, I personally operate with a pair of these stuck in Full Plate. Claymore [2] Your standard weapon, pair damage cards based on the weakness of enemies you're fighting. Other players for example would warrant either two Hydra cards, or a Hydra and Skeleton Worker card. The Hydra and Skeleton Worker nets more total damage but has a narrow target range (players, or medium demihumans) while the double Hydra has a wider range of potential targets and no size limitation for bonus damage, but a lower total output. This is due to card effects being multiplicative when calculating damage. Flamberge [2] Your other standard weapon for when you need to pack a shield, it has a lower base atk than the Clay but turtle mode can save you. Using this is not always warranted but for boss fights and when outlasting an enemy Knight stack the extra damage reduction helps. I use this and a shield when I know I'm wading into a slugfest. Weapon cards Keep in mind not all of the listed cards exist on our server atm due to the episode, but this should help for a quick and dirty reference on weapon cards and what they do. Also keep in mind that pairing cards of different types nets more damage than pairing up copies of the same card. There's a lot to digest here, so have at it and happy hunting! ;3
  3. Hi! There is no other Swordsman topic opened, and there have been some questions floating around #main in regards to stats and skills, so I'm going to link a couple of skill builds and give a brief overview of key sword related skills as well as listing some good starter stat builds. This will be mostly WoE oriented, and will receive an update when trans classes are released to keep up with the changing meta. Swords and you volume 1: A guide for the slightly dim Rule #1 of using a sword, the pointy end goes toward the bad guy. Also, on Tuesdays we get free tacos in the chow hall. That may sound ridiculous to you now, but when your afternoons are spent locked in mortal combat with pastel shaded abominations a free taco buffet is like a tiny bright spot in a sea of indifferent pixels. Now, taking a look at the swordie skills attachment we have a couple of things of interest to note. First, the two masteries I'd like to point out that they are optional but personally I find the +40 atk to be helpful given that we're revoclassic and every boost to atk helps during skill damage calculations. Why 1h Mastery? Well, sometimes a sword and board is needed to keep yourself alive, the extra damage reduction from a carded shield can make a big difference. It is a mastery at the end of the day though, and not everyone would agree with using the points on it but I find myself switching between 1h and 2h weapons frequently during WoE and even when farming pixel derps in a random dungeon any given day. As far as the other skills go, Magnum is just fine at level 3, it can be used to give yourself a temporary attack boost and increase damage of other skills. Provoke should be increased to level 10 either as a Knight, or if you don't want to use the masteries, it can be leveled early. Either way it's your best PvE tool to increase single target damage and can interrupt enemy skills during WoE. Increase hp recovery does exactly what it says, and you should get it to 10 yesterday. Endure, unfortunately, is bad. Like, dumpster fire bad. Get level 1 for prereq and keep it keyed to move in the clutch, but keep in mind it only lasts for 7 hits regardless of skill level. As I mentioned, dumpster fire. Just don't let yourself get pushed into a corner and time your endure before the wave of mobs hits or you'll waste it and get pinned. Having to deal with Endure sucks but keep your chin up, prize fighter. Spear Dynamo changes the pulling dynamic entirely so you have things to look forward to. Swords and You Volume 2: What's a Gutter line? This is my Peco Peco. There are many like it, but this one is mine. My Peco Peco is my best friend. It is my life. I must master it as I must master my life. Without me, my Peco Peco is useless. Without my Peco Peco, I am useless. I must ride my Peco Peco swiftly. I must Bowling Bash the heart of the enemy stack and see my foes melt away like weird butter, I will... In the Knight attachment the skills progress along the Bowling Bash skill line. Bowling Bash is slightly nerfed on this server with only 400%x2 skill damage rather than 500%x2, but the absence of gutter lines more than makes up for that (in theory) but personally I haven't gotten my first Knight yet so I will check that out soon and edit this. Compulsory skills include peco ride and cavalier mastery, if you are not mounted as a Knight you are not utilizing your mobility, and that is one of your greatest strengths. Thankfully most of the other skills are optional, but if you feel like being unique, Spear Boomerang is our singular option in a true ranged attack until Charge and has some utility in WoE. Counter Attack suffers from being unable to block skill damage, and is thus not keyed most of the time. The other skill in the same row with the self explanatory name increases aspd, and the related delays following skill usage are reduced with 2H Quicken active; keep it on at all times. It is your second best friend alongside your unblinking, loud avian companion. And now for some numbers: SVD Build STR: 70-90 AGI: 1-40 VIT: 90 INT: 1-30 DEX: 40-60 LUK: 1-20 This is a range of stats for the standard Str Vit Dex Knight, note vit is 90 for stun immune purposes, if stun immunity is not required then vit can be reduced or eliminated entirely in favor of a glass cannon build. Luk is an excellent spillover stat and should be considered before dumping anywhere else, like in int. Int is very optional, and should only be considered if SP is a real issue and all other stats are taken care of, and maybe also if you're bored. I personally wouldn't try it unless I were also carrying around an extra pair of Sohee boots just for ass time and even then, probably not. I hope you like swords enough to read some of this, because I like them enough to write it. This isn't exhaustive information in any way, I plan to add more, specifically after the trans update drops. Check out iro wiki for detailed skill info, particularly the Provoke page for some neat info that will improve your WoE game. Happy smashing, and please feel free to add extra builds/comments, maybe we can get a sticky going.
  4. Yeah, it's just the two. Like I said, it leaves something to be desired. There's a palette dye npc available for private servers, but from what i remember those were buggy and caused a lot of errors. That was also like 10 years ago though, or better. Either way I'd like to see more color variety as well.
  5. If you're asking for clothing dye, that's already a thing. Though it leaves something to be desired, imo.
  6. I am partial to Crusader/Paladin, so I will be spending most of my time riding a big loud bird around when not farming with other characters.
  7. Animu

    Hi friendos o/

    Don't worry, we'll bring extra chairs.
  8. Looking forward to the 25th, I hope you all don't mind if I bring a few dozen friends.
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