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Found 2 results

  1. Shiro's Guide to TU Priests

    Let me start by saying that this is the first time I've made a guide, so forgive me if formatting is weird. I wanted to make this because I've seen several people ask questions about leveling spots or builds for Priests. Here are my thoughts and findings playing a TU Priest. OVERVIEW: TU stands for Turn Undead. This is a Priest skill that has a chance to instantly kill an undead monster, regardless of how much hp it has (bosses and mini-bosses are UNAFFECTED, so don't try it on them, but champion monsters are fair game). TU's success rate is based on your INT, LUK, and Base Level. The builds I will show you have anywhere from a 45% to 48% success rate by the time you start leveling at Anubis (more on that later). BUILDS I am going to show you two builds. One is more of a TU/FS (Full Support) Hybrid and the other is a build "finely tuned to slay Anubis," or more of a PvM build (good for leeching if you so desire). Note that the stats shown are BASE stats, I will mention gears a little later that will affect stats somewhat. TU/FS Hybrid 1 STR 1 AGI 83 VIT 78 INT 51 DEX 51 LUK This build has decently high VIT for your typical support with a fair amount of DEX for cast time reduction. It may not have as much VIT, INT, or DEX as other FS Priests, but it still does quite well and can easily switch from solo TU leveling to party leveling. PvM Build 1 STR 71 AGI 75 VIT 70 INT 31 DEX 34 LUK This build has high AGI to dodge the other mobs in Sphinx 4. With that amount of AGI, you should be able to 95% dodge Minorous, 80% dodge Pasanas, and 70% dodge Mimics. LEVELING From here, I am going to outline my path as I leveled my TU Priest (using the TU/FS Hybrid build). Feel free to change anything you wish as I am a pretty patient and stubborn person and will not pretend to know the optimal ways and methods to level at every possible point. I will mention where I leveled, what gear I tried to get, and what stats I pumped. As a Novice and and Acolyte, I pumped my INT until it was 77 (I love Pest Cards too much not to have at least that much INT). I leveled in Payon Caves (first level until I got Pneuma, second level until I got Blessing 10), Heal-Bombing Zombies and Skeletons, then Soldier Skeletons and Archer Skeletons (don't forget to use /ns to make life a little easier). While there, make sure you get an Opal from a Zombie and a Crystal Blue from a Black Mushroom. Here’s the order I got my skills: Heal 3 > AGI 1 > Heal 5 > Pneuma Tree > Heal 10 > Divine Protection 5 > Blessing 10 After getting Blessing 10, I visited the Prontera Church to get 3 Rosaries and Holy Light (which ate one of the Rosaries). I then made my way to Amatsu so I could access Firelock Soldiers as a leveling spot (though you may be able to do this sooner). While there, beware of the two Shinobi on the map. With AGI, you should be able to out run them, so with clever running and circling back, you can shake them off your trail. At some point while at Firelocks, you will reach 77 INT (perhaps a bit sooner). I then took VIT to 20, DEX to 30, VIT to 30, and then LUK to 49. As for your Acolyte skills, here is how the rest went for me: Dec. AGI 1 (good on those Shinobi) > AGI 10 > Aqua Benedicta > Cure > Angelus 2 > Dec. AGI 2 Yes. Go job 50. There are too many useful skills not to. After completing the Priest Job Change, return to Amatsu until you get TU 10. Hopefully you find an Apple of Archer along the way. Here’s the progression I took: Magnificat 3 > Recovery > Inc. Spiritual Power 4 > Resurrection 1* > Lex Div. 3 > TU 10 *Note: It is at this point that I made an archer/hunter to hunt other gears for myself, specifically a Poo Poo Hat (Smokie Card if you want), Thara Frog Card, and Buckler. Those will be important for Anubises later. After getting TU 10, head to Glast Heim Church to kill Evil Druids. Hopefully you can pick up an Evil Bone Wand, Ragamuffin Manteau, and Evil Druid Card. I did a lot of partying around this time as well, so I started to get helpful support skills and started pumping VIT and DEX to 50. Here is how I got my skills: Kyrie Eleison 4 > Gloria 3 > KE 10 > Resurrection 4 > Lex Div. 5 > Lex Aeterna > Gloria 5 That should leave you with 6 skill points left. I ended up getting Magnificat 5 and Aspersio 1 though I probably should have gotten Suffragium. At this point, you should be ready to try Anubises in Sphinx 4. I rounded out my INT to 78 (for a final heal bonus at level 99), DEX to 51 (because of how stat points worked out), and LUK to 51 (so I could have 90 LUK with Gloria, one Rosary and one Hiding Clip or Phen Clip, whichever I liked). A Bathory Card would be extremely helpful, but not required (I didn’t have my Bathory Card until level 98), but you will have to keep KE up and be careful with mobs. The last stat to finish off should be VIT at 83. Try to get an over-upgraded Healing Staff from Anubises. Anything +4 or higher is more than the next heal bonus at 78+15 INT. From 98 to 99, I was able to kill around 110-120 Anubises per hour, which is around 15.5-16.9 million base exp per hour. Not too bad for a fairly cheap character that can hunt most of its own gears itself. If you have any questions, comments, thoughts, or improvements, please feel free to add them below or let me know in game. Special thanks to Lapaco and Sairin as I looked to their guides for guidance on my layout and to a fellow Evil Council member for giving me some insight into the PvM TU Priest build.
  2. A Basic Bard Guide

    Because the bard is extremely underplayed and undervalued I decided to make a basic guide too show off the awesomeness of the Bard class! To become a Bard, you have to play the archer class. Bards must be males and Dancers have to be females. They're gender locked classes. Bards are a supportive class by nature, they however are capable of dealing decent damage! Bards use two types of weapons: 'bows and instruments'. Both of those weapons deal damage based on DEX. Both weapons also use arrows as ammo. The bow uses it for everything, while the instrument only uses arrows for skills (Musical strike / Arrow Vulcan). Important stats: DEX - Almost always get 80-90 dex. Any build. VIT - Higher for PVP and WOE and even MVP, but don't ever get more then 90 vit. AGI - Good for PVM, and leveling. I personally prefer getting 20-30 agi as a FS bard, or ~70 as a strafer. INT - A good stat to have to enhance your Poem of Bragi! Dont go 50+ int. STR - Get a bit of STR (up to 20) for pure WOE support. Only for carry weight. NOT REQUIRED! LUK – Not usefull Skills: All songs have a 7x7 area of effect around the bard, after leaving the area the buff stays active for 20 seconds. Music Lessons: Increases your movement speed when playing a song and increases their effectiveness!! ALWAYS MAX THIS!! Melody Strike: I usually get 1 level into this. It takes (at rank 1) 1 sp and you do about 50% of the damage a DS does. With 90 base dex, this hits decently hard! Very good to use while you're playing your songs. Frost Joker: Always get 5, 40% chance to freeze ALL enemies on screen. If other players dont have a Marc/Evil Druid card, they'll be beautiful ice sculptures waiting to be hit by your Wind Arrow Double Strafe (or Arrow vulcan when trans). Dissonance: Prequirement for all your songs. Deals really low damage in a 7x7 area. NEVER actually use it and keep it at lvl 3. A Whistle (Song): +20 flee and +10 PD at rank 10. For every 10 agi you have +1 flee, for every 10 luk +1 PD. Pretty bad. Assassin Cross at Sunset (Song): 30% aspd at rank 10. For every 10 agi +1% aspd. This doesn't work with the following skills: Two-Hand Quicken, Spear Quicken, Adrenaline Rush. So you'll only help out rogues/alchemists/assassins/monks with it. Its great for buffing emp breakers or buffing those classes in PVM. A poem of Bragi (song): 40% cast time AND after cast delay reduction at rank 10. Every 10 dex -1% casting time, every 10 int -1% after cast delay. This is THE BEST bard skill. It makes everything broken. Priests wont have any delay on their buffing skills or heals, wizards can just spam spells nearly instant. ALWAYS get this to 10. Apple of Idun (Song): +120 HP regen and +35% max hp at rank 10. Every 10 vit adds 5 HP reg and 1% max hp. Its great for making those tanky classes tankier. Its horrible for 'healing' your party. Encore: Repeat the last Song (or Ensemble) you played for 50% of the SP cost. Pretty good for SP management! Adaptation to Circumstances: Cancels the song/ensemble you're playing. (This actually is very rarely used, as you can just switch weapons to stop the song) Ensembles: Ensembles have a 9x9 area of effect around the BARD + DANCER couple. THEY CANNOT BE PERFORMED WITHOUT A DANCER. The Dancer and Bard need to BOTH have the Ensemble learned to play. Lullaby: Everything in the area has a chance to sleep. Useless Into the Abyss: Skills no longer require gemstones (Hocus Pocus usually only costs 1 gemstone instead of 2). Its okay.. nothing special. Loki's Wail: EVERYONE in the 9x9 area cannot use skills. Only the Caster of Loki's Wail can stop the cast. Excellent for WOE, garbage for PVM. Eternal Chaos: Reduce everyone's Defense to 0. (Only lowers VIT def, not ARMOR def) Invulnerable Siegfried: Gain elemental and status resistance to ALL elements. Sounds amazing, but pretty hard to get value from. Mr Kim A Rich Man: (At rank 5) increase XP gain by 180% if monsters die within the area. Its only usefull for leveling. If people 'main' a bard class, they dont get this duet. Drum on the battlefield: At rank 5, increase ATK by 150 and DEF by 12. Pretty strong, you have to fight inside the duet to benefit from it though. Can be tricky to use. Ring of Nibelungen: At rank 5, increase ATK of level 4 weapons by 350! Pretty strong if your party uses level 4 weapons, tricky to use. Ensembles sound amazingly broken on paper, but are very hard to use effectively. You ALWAYS need a partner with you, with exactly the same skills. You cannot move in Ensembles and the skill effect disappears immediatly when you leave the area, unlike the solo supporting songs. There are two kinds of bards, a 'battle' bard AKA strafer bard and a Full Support (FS) Bard. I'll be going over both builds and their pro's and cons. Strafer Bard: 90 DEX 1-30 VIT 70-90 AGI 40-50 INT 1 STR 1 LUK This stat distribution allows you to keep spamming Double Strafe at a high speed and deal a crapton of damage! You're basicly a Strafer Hunter with more SP, but less damage. You can also play a song, and spam Musical Strike for pretty high damage. Bard skills don't really matter for this build. You probably want to get Frost Joker & Poem of Bragi for the freeze+Double Strafe strategy explained at Tips & Tricks below. 1 Adaptation to Circumstance1 Encore10 Music Lesson5 Musical Strike3 Dissonance5 Frost Joker10 Poem of Bragi10 Assassin Cross of Sunset1 Apple of Idun1 Loki's Wail1 Eternal Chaos1 Invulnerable Siegfried Equipment: Head: Apple of Archer (PooPoo Hat for WoE) Middle Headgear: Binoculars Or Sunglasses [1] Lower Headgear: Gangster Mask Weapon: +10 Gakkung [2] with 2x Archer Skel (Or Hydra for WoE) Weapon: +10 Harp [2] with 2x Archer Skel (Or Hydra for WoE) - Use an Oriental Lute if you dont have good gear yet. Shields: Buckler [1] Armor: Tights [1] Garment: Muffler [1] or Ragamuffin Manteau Footwear: Boots [1] or Crystal Pumps Accesory: 2x Glove [1] The Bard Card set is also pretty decent for a strafer bard. I'm not sure if it performs better or worse then Dex/ATK boosting cards. Full (woe) Support Bard: 80-90 DEX 80-90 VIT 20-30 AGI 30-50 INT 1-20 STR 1 LUK This stat distribution allows you to keep your songs going without needing SP breaks. You're able to dish out decent damage with Double Strafe / Musical Strike and are quite tanky! Excellent for WoE/MvP. 1 Adaptation to Circumstance 1 Encore 10 Music Lesson 1 Musical Strike 3 Dissonance 5 Frost Joker 10 Poem of Bragi 10 Assassin Cross of Sunset 5 Apple of Idun 1 Loki's Wail 1 Eternal Chaos 1 Invulnerable Siegfried Equipment: Head: Apple of Archer (PooPoo Hat for WoE) or Cap [1] with Stalatic Golem Card Middle Headgear: Binoculars Or Sunglasses [1] Lower Headgear: Gangster Mask Weapon: +10 Compostive Bow[4] with Status Cards Weapon: +10 Harp [2] with 1x Golem Card + 1x Status or Archer Skel Shields: Buckler [1] With Thara Frog card Armor: Tights [1] With Marc card Garment: Muffler [1] with Raydric card or Ragamuffin Manteau Footwear: Boots [1] with Verit card or Crystal Pumps Accesory: Safety Ring / Rosary / Rosary [1] I highly suggest NOT using the bard card set for a WoE bard. Status cards: - Metaller (Silence), +5 ATK and 5% silence chance. Silence is countered by the target's VIT. - Savage Bebe (Stun), +5 ATK and 5% stun chance. Stun is countered by the target's VIT. - Plankton (Drowsy), +5 ATK and 5% sleep chance. Sleep is countered by the target's INT. - Marina (Ice), +5 ATK and 5% freeze chance. Frozen is countered by the target's MDEF. - Magnolia (Cursing), +5 ATK and 5% curse chance. Curse is countered by the target's LUK. - Lord of Death (MVP) random chance of inflicting Coma (HP drops to 1). (Its a MVP, wont happen) Tips & Tricks: - Song Flashing: Play a song for 1 second, switch weapons and start strafing. The effect of the songs lasts for 20 seconds so you dont have to keep playing! This allows you to play several songs in rapid succession to buff your party with all their effects in just ~4 seconds! Very high SP cost (And RIP your ears). - If you have a Soul Linker, you can buff yourself with your own songs. Soullink -> Bragi -> Back to bow -> Spam frostjoker till enemy is frozen -> Double Strafe with wind arrows for MAXIMUM DAMAGE. - Soullink allows you to move at normal speed while playing (solo) songs. It also unlocks the Dancer counterparts of the Bard songs you've learned. Its pretty great! - Trans only: Soullink -> Bragi -> Swap weapon to bow -> Back to instrument/shield -> Tarot Card For any tips, advice or recommendations. Please message me on the forums, or ingame!
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