Trojal 94 Posted May 21, 2018 Three changes for traps today: They do proper renewal-style damage: Damage = [DEX × (3 + Base_Lv ÷ 85) × (1.1 + INT ÷ 35)] × Skill_Lv ± 10%. The damage is split among all the targets hit by a trap. Reduced trap aftercast delay from 1s to 0.5s. Also: Added TitanRO overlay to screenshots. Removed some more NPCs in Criatura (cooking, and those directing to them). Removed Nightmare pyramids warper. Reduce Asura aftercast block from 10 seconds to 3 seconds. MVPs can't be trapped in icewall anymore. Reduced gutterline width, next update will remove gutterlines completely. Share this post Link to post Share on other sites
Hardmanjap 1 Posted May 23, 2018 Will the damage be exactly the same as the damage traps did on re:start? Share this post Link to post Share on other sites