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Sairin

Battle Priest Guide

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Not satisfied with just exorcising undead and demons, battle priests choose to face all kinds of different enemies, armed with a set of buffs and a handy heal for survivability. Slow but steady, they persevere against the odds.

Chapters:

P1 How did battle priests come to be?
P2 Builds
P3 Key Skills
P4 Leveling
P5 Gear & Cards
P6 Would you reccomend battle priest as my first class?
P7 How are battle priests as damage dealers?
P8 Can battle priests MvP?
P9 Can battle priests do WoE or PvP?
P10 What is ASPD like for battle priests?
P11 What do later class updates offer for battle priests?
P12 Future Gear & Cards

 

P1 How did battle priests come to be?

In fact it all began before the Priest class existed in 2002, as there was such a thing as a Puncholyte. At the time an unarmed acolyte had great ASPD, so people made battle acolytes and bopped them without using a weapon.

However, as monsters became more difficult with later patches, the way of the puncholyte is a distant memory. The Priest class then was added, and the skills were primarily focused on support or holy magic, so physical battle builds fell to the wayside. However, as monk wasn't an option yet, some players did still go for a physical attack build, utilizing the added attack boosting buff skills like Imposito Manus, Gloria etc. For me personally, I first tried a support priest, but due to timezones there were times when people weren't on for me to support, but I still wanted to play Priest and not be limited to just killing undead / demon with holy magic. So I made a Battle Priest back in 2003. Later when Monk was implemented I did try making one, but still was drawn back to Battle Priest.

P2 Builds

I'll just give a general idea of stats people usually focus on. Roughly Low = 1 ~ 30, Medium = 31~ 55, High = 56 ~ Max

Melee Build

STR: High
AGI: High
VIT: Medium
INT: Low to Medium
DEX: High
LUK: None or Low

Critical Build

STR: High
AGI: High
VIT: Medium
INT: Low to Medium
DEX: Low
LUK: High

Autocast Build

Note: This kind of build came later in RO history, so may not be as viable right now. While some cards  / gear are already available that will autocast certain skills, it's with later additions that this build really began to shine. For example Ring of Flame Lord which came with the Thor Volcano update.

STR: High
AGI: High
VIT: Medium
INT: High
DEX: High
LUK: None or Low

Autocast / Critical Hybrid

Str: High
Agi: High
Vit: Medium
Int: High
Dex: Low
Luck: High

P3 Key Skills

Acolyte:

Heal
Blessing
Increase Agi
Pneuma

Priest:

Mace Mastery
Imposito Manus
Aspersio
Gloria
Kyrie Eleison
Magnificat

P4 Leveling

Although we can achieve boosted damage against undead and demon, our options are not limited to those, so you can follow any leveling guide for other classes e.g. starting with smacking Spore using the Payon Bounty Board. Just bear in mind that we cannot mob due to no area of effect skills, however after you learn Teleport you can flee when a mob gathers and pick your battles elsewhere. Early on you'll want to get some DEX (or LUK for Crit build) and STR to do some damage but then make your main focus AGI until you find you are missing too often or aren't dealing enough damage. VIT and INT can be added when you want to tackle harder mobs and need to have more HP to survive or SP for skills.

P5 Gear & Cards

Shields ~ You may opt to not have a shield at all due to the tough penalty on ASPD. If you do decide to use one a Buckler with a card that reduces racial damage is a great option. You can also use Enchanted Peach Tree card to automatically heal while attacking.

Armor ~ Early on a Saint's Robe or Mantle is decent with any HP raising cards like Pupa, Roda Frog etc. Or Holy Robe when facing undead / demons.

Garment  ~ A muffler carded with Raydric (reduce damage) or Whisper card (increase flee). Orc Baby or Nine Tail cards are options for +9 gear.

Shoes ~  For now the aptly named Shoes are possibly best. Card wise Matyr is a great choice as it adds slight AGI and boosts your HP which may be lacking if you have low VIT. Alternatively you can choose to boost SP due to lack of INT with a Sohee card. If you can afford to upgrade your footwear to +9 then Firelock Soldier is probably best as it boosts both HP and SP while also adding STR.

Weapons ~ A Chain triple carded with size or racial / element cards (e.g. Skel Worker Card) coupled with an elemental endow (such as Aspersio or Sage endows) will probably do the most overall damage at this stage. Critical builds can consider Soldier Skeleton cards which boost Crit. A Sidewinder Card can grant a chance at double attack though someone better at math than me would have to work out if three racial / size / element cards works out as more damage in the long run.

Alternatively you can have a forger make an elemental Stunner, which has the chance to stun the enemy. If going Crit build then the Spike weapon may be good. Dream cards would be the MVPs Baphomet Card and Drake Card, for splash damage and removing size penalty on mace.

Accessories ~ Brooch with anything that boosts STR (Mantis) or AGI (Kukre) or CRIT (Kobold) for critical build. You can use a Greatest General Card which will boost your ATK per spirit sphere triggered but it takes time for all of them to trigger to be as effective as say a card that boosts ATK outright, but seeing those shiny spheres circling is nice. Some other fun cards are Marine Sphere Card (enables use of Magnum Break for area damage), Owl Baron (chance to cast Lex Aeterna while attacking) and others.

Headgear - For now, anything that adds STR, AGI or LUK / CRIT. So for example, Angel Wing, Evil Wing, Bunny Band etc. Or headgear that reduces damage against certain races of enemies. For cards I would probably wait until Vanberk / Isilla when the Rachel episode comes.

P6 Would you reccomend battle priest as my first class?

Short answer: For an easier time starting out, no. Just to have fun, sure.

First of all I love battle priests, and would certainly reccomend to anyone to try them, but it wasn't my first class when I started the game. While an acolyte can save on some consumables thanks to their skills, the fact is that to max those skills takes quite awhile with no damage skills. A thief or archer on the other hand benefit from high flee or being able to kill from afar to save on consumables, and also get some damage skills to max early on (Double Attack, Double Strafe). They can therefore reach later enemies quicker with decent drops and earn more money for you to get established, especially if choosing to be a Rogue who can steal while attacking for even more loot. Getting a merchant raised with Overcharge and Discount is also higher on my priority list.

However disclaimers aside, battle priest to me can be a lot of fun to play and I hope you will also enjoy it. If someone decides to have it as their first class purely for the fun factor then that is awesome.

P7 How are battle priests as damage dealers?

Battle priests do not have any area of effect skills, though some cards and gear can enable some area of effect. We also don't have any double or triple attack skills during our 1st or 2nd class stages, though again some gear or cards can help. Leveling a battle priest is therefore slow by comparison, it's a labour of love. We make up for it with survivability skills and a pocket full of buffs at our constant disposal.

P8 Can battle priests MvP?

The short answer is, to an extent.

As we don't have the same level of damage per second output as other classes, high end MvPs are extremely difficult and likely would take expensive gear and a lot of cosnumables to overcome. But certainly we can tackle some of the lower end MvPs. In all honesty, I was never a big MvPer with any class, but with the help of a support priest friend I did take down Drake and White Lady. If your primary focus is MvPing there are certainly easier / faster classes for this, but it can be a fun challenge for some to take down MvPs with a battle priest.

P9 Can battle priests do WoE or PvP?

The short answer is yes.

Again as we don't have the same level of damage per second output as other classes, if your primary focus is WoE / PvP there are certainly easier / faster classes for this. However the element of surprise can sometimes be on your side, as most expect you to be support build.

Since I only ever did PvM, not WoE or PvP hopefully someone can chip in on WoE / PvP focused builds or you can look on other RO forums for builds. I know that they need more VIT than PvM builds for example.

P10 What is ASPD like for battle priests?

A major drawback for priests is that we do not have the option of Awakening or Berserk potions, the best we can do is Concentration Potions. There is also the massive ASPD penalty for using a shield which either means you have to play without one (which many battle priests do) or work around it using various cards / gears (certainly viable, especially with later content but expensive for sure).

On the plus side we do get AGI Up as a skill which of course helps a lot.

Gear wise with the current content, Undershirt and Pantie combo will help add ASPD, then later the Dragon Vest and Dragon Manteau combo (New World episode content) which adds slightly more AGI / Flee. With the Veins / Thor dungeon episode there is the Thorny Buckler + Bison Horn combo to help offset shield penalty. Glorious Ring with the Battlegrounds gear update also can add ASPD. Later, ASPD boosting consumable items such as Guarana Candy, Enriched Celermine Juice etc. can help.

If you can party with a battlesmith you can make a good team, as Adrenaline Rush helps with ASPD a lot, and their skills such as Power Thrust do not break maces.

P11 What do later class updates offer for battle priests?

When transcendant classes come, so too does High Priest. Sadly not much in the way of physical attack boosting skills were added for battle priests to utilize. However the skill set adds various skills that help reduce SP cost or increase SP recovery, which helps a lot with the lack of INT / SP in most physical attack builds.

By the time 3rd classes come around and we get Archbishops, I'd say this is where Gravity finally threw battle priests a bone with the addition of Duple Light, which greatly helps our damage per second. High Heal is also handy since most builds have a lower heal normally. Sadly some of the other skills meant for damage dealing leave something to be desired, such as having to be recast every screen (Oratio).

Here's hoping that Gravity will continue to give some attention to battle builds in future updates.

P12 Future Gear & Cards

As this is a progression server we may get these future items that can be useful for Battle Priests, as of this post we're currently on Niflheim episode (2004), I've tried to list these roughly in the order of when episodes / updates came but may not be perfectly accurate.

Glorious ring and maces (Battlegrounds gear rewards)
Porcellio Card -  boosts ATK (Einbroch)
Valkyrian shoes, manteau, armor etc. (Valkyrie Randgris)
Lady Solace Card - chance to cast Grand Cross (Thanatos Tower)
Ancient Mimic Card - adds AGI for crit builds (Thanatos Tower)
Vanberk Card - chance to add Crit +100 (Rachel)
Isilla Card - chance to add flee and reduce cast time (Rachel)
Hodremlin Card - good all round for shield (Rachel)
Stapo Card - enables Find Stone / Stone Fling, fun card for bringing far enemies closer (Veins)
Thorny Buckler + Bison Horn combo (Thor Volcano)
Ring of Flame Lord accessory - chance to cast various skills (Thor Volcano)
Veteran Hammer mace (New World)
Dragon Vest and Dragon Manteau combo (New World)
Gold Scaraba Card - boosts damage (New World)
Duneyrr Card - adds ATK (New World)
Lunakiligo mace - adds a chance to drop buff foods (New World)
Carga mace (New World or perhaps Bifrost update)
Bradium Brooch (New World or perhaps Bifrost update)
Luk Glove (Eclage)
Cenere Card (Bifrost)
Bible of Promise shield - enables the use of a ATK boosting skill (Mora)
Robe of Affection  (Mora)
Guarana Candy (Brasilis)
Bakonawa Agimat Tattoo (Port Malaya)
Robot Arm mace (Verus)
Thanatos Hammer (Ghost Palace Instance)
Temporal Boots (Old Glast Heim Instance)
Pendant of Harmony and Maelstorm (Jitterbug Instance)
Hero Judgement Shawl - chance of casting Kyrie / Lex Aeterna (Isle of Bios Instance)
Crimson (Episode 15.2) and Vicious (Episode 16.1) maces
Enriched Celermine Juice (Genetecist class)
Puente Robe - boosts our low heal a bit (dropepd by Orc Lady and Sohee at some point)
Pirate Dagger - adds ATK (4th Anniversary Quest 2007)

Misc ~~

Leo Diadem - chance to add splash damage
Leo Crown - chance for Fire endow
Musketeer Hat - chance to cast lvl 1 Adrenaline Rush
Snake Head - enables lvl 5 double attack
Chick Hat - enables lvl 2 double attack
CD in Mouth - chance to autocast various skills
Mercury Riser - good for critcal builds
Well-Chewed Pencil -  adds DEX

Edited by Sairin

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