Sadie 3 Posted July 2, 2018 AGI hunters and Auto-blitz hunters have the ability to quiver their arrows to allow them to carry more ammo. My idea is to create a "Trap Box" that has the same function of these quivers, that holds 150 traps each at the same compression ratio of quivers, to allow trappers to carry more traps at any given time before having to go buy or pick up more consumables or use RODex to send themselves more traps. Share this post Link to post Share on other sites
SabatonCBA 9 Posted July 2, 2018 Not a good idea until trap damages are nerfed Share this post Link to post Share on other sites
Lapaco 8 Posted July 2, 2018 I dont think this is needed. Trappers are very strong already. Share this post Link to post Share on other sites
Sadie 3 Posted July 3, 2018 Traps are strong, but carry weight is a negligible balancing mechanism since you can just send yourself traps in the mail. Ways to balance skills include cast time, cast delay, damage tweaking, sp costs, etc. Carry weight isn't a viable method of balancing anything by because no one in their right mind is going to take strength on a class that doesn't use it when you can store 8000 weight worth of items in mail and retrieve them at any time. Share this post Link to post Share on other sites
SabatonCBA 9 Posted July 3, 2018 Reduced trap weight would allow hunters to carry more consumables along with their traps for longer/more effective exp and drop sessions. Considering the insane amount of damages of traps, they don't need further advantages over other classes. Share this post Link to post Share on other sites
Anathema 5 Posted July 3, 2018 (edited) To go a bit further : traps, in my mind, need some really hard nerf. It one shots nearly everybody in BG mode, wtf To decrease its weight would be completely insane. Atleast, this would make hunters a bit less powerful in those modes, cuz they'd have in the end less consumables on 'em, so less endurance, despite the fact they can mail thousands of traps ofc :'( Edited July 3, 2018 by Anathema 1 Share this post Link to post Share on other sites
teh_Pope 9 Posted July 4, 2018 On 7/2/2018 at 8:13 PM, Sadie said: Carry weight isn't a viable method of balancing anything by because no one in their right mind is going to take strength on a class that doesn't use it when you can store 8000 weight worth of items in mail and retrieve them at any time. Except when you are in woe and have a ton of other materials to manage. It is a common occurrence to run out of traps at bad timings. If you have to open your mail while the opponent is rushing, or even worse actually damaging you, it makes carry weight important. Traps weight is completely fine and has no need to be changed. 1 Share this post Link to post Share on other sites
Trojal 94 Posted July 5, 2018 I'm more interested in ways to "nerf" trap hunters in ways that they can still be fun, but not quite as strong as they seem to be. This sounds like a buff, even if it doesn't directly affect their damage. Share this post Link to post Share on other sites