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Sadie

Trap Box

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AGI hunters and Auto-blitz hunters have the ability to quiver their arrows to allow them to carry more ammo.

My idea is to create a "Trap Box" that has the same function of these quivers, that holds 150 traps each at the same compression ratio of quivers, to allow trappers to carry more traps at any given time before having to go buy or pick up more consumables or use RODex to send themselves more traps.

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Traps are strong, but carry weight is a negligible balancing mechanism since you can just send yourself traps in the mail.

 

Ways to balance skills include cast time, cast delay, damage tweaking, sp costs, etc.

Carry weight isn't a viable method of balancing anything by because no one in their right mind is going to take strength on a class that doesn't use it when you can store 8000 weight worth of items in mail and retrieve them at any time.

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Reduced trap weight would allow hunters to carry more consumables along with their traps for longer/more effective exp and drop sessions. Considering the insane amount of damages of traps, they don't need further advantages over other classes. 

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Posted (edited)

To go a bit further : traps, in my mind, need some really hard nerf. It one shots nearly everybody in BG mode, wtf xD 

To decrease its weight would be completely insane. Atleast, this would make hunters a bit less powerful in those modes, cuz they'd have in the end less consumables on 'em, so less endurance, despite the fact they can mail thousands of traps ofc :'(

Edited by Anathema
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On 7/2/2018 at 8:13 PM, Sadie said:

Carry weight isn't a viable method of balancing anything by because no one in their right mind is going to take strength on a class that doesn't use it when you can store 8000 weight worth of items in mail and retrieve them at any time.

Except when you are in woe and have a ton of other materials to manage.  It is a common occurrence to run out of traps at bad timings.  If you have to open your mail while the opponent is rushing, or even worse actually damaging you, it makes carry weight important.  Traps weight is completely fine and has no need to be changed.

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I'm more interested in ways to "nerf" trap hunters in ways that they can still be fun, but not quite as strong as they seem to be. This sounds like a buff, even if it doesn't directly affect their damage.

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