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SabatonCBA

Remove Monster Fatigue

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Monster fatigue (when the monster you're trying to mob train randomly stops and lose aggro) should be removed as it seriously impedes party leveling. It made sense in the Renewal philosophy to implement this skill since the goal was to make most of the content solo-able and to remove the need for a team to reach max level, a trend we can observe in most MMORPGS nowadays. But this is not 3rd class-Renewal and considering the EXP rates, we need party leveling (unless you're a trap hunter). 

Monster Fatigue makes mob train more difficult and sometimes impossible, lowering the efficiency of static parties (when your wizard waits in the middle of the map in a Bragi for the mobbers to bring monsters in your Storm Gust), not to mention that the lack of Soul Linker spirit for Bards and Dancers makes a walking party really, really slow. 

This feature is useless in the current state of the game and should be removed to allow new places to become viable again for party leveling. This is especially important for guilds who want to level WoE characters since most of the non-PvM builds are not viable for solo leveling. 

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We intend to keep the current behavior for now; monsters will use emotions and stop walking, as well as reassess their target every few seconds, not just when they walk to their destination cell. Some monsters are easier to mob than others (faster monsters, with fewer emotion usages) and we believe this is part of what makes mobbing provide some small amount of challenge.

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